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Just finished achievement-whoring my way through a borrowed copy of TMNT: the movie game, not one of the ports of the old arcade stand-up machines. Oh my fucking god, this game is crap. Crap, crap, crap. I am no longer in love with Ubi's Montreal studio.
It has no user-controlled camera, so there is no, no, no excuse for the camera shenanigans which occur with offscreen enemies, unclear world paths, and poorly controlled character movement/navigation due to camera misalignment. So many times during playthrough I found myself saying, "No, your camera is just not good enough to demand that a player tolerate this." So much inexplicable fall-to-death gameplay. So many times the game wants you to jump down to street level to continue the path, other times it will kill you outright for making the same-distance drop, because the path is on rooftops for now. Crap.
The game has a learning curve like a long, boring, flat highway ending in a stout brick wall. It's boringly linear in every way, even to the point where the turtles announce "OH, A MAZE! LIKE THE ONE IN CRETE" except that it's a non-branching hallway. So... not a maze. Excepting bad controls and sketchy camera, there's not a single thing challenging until the final boss, which suddenly requires you to do paired-combo moves which were available, but neither needed nor explained before, but are the only way to clear the final boss fight.
They did a weird thing where the level completion Achievements are all strange numbers like 58 pts or 44 pts, I am guessing they wanted everyone to finish the game and try to avoid having a weird looking Achievement total. However that last boss battle is an even 80 pts, and I'd bet money that it's because they know most people will quit before finishing this turd.
It has no user-controlled camera, so there is no, no, no excuse for the camera shenanigans which occur with offscreen enemies, unclear world paths, and poorly controlled character movement/navigation due to camera misalignment. So many times during playthrough I found myself saying, "No, your camera is just not good enough to demand that a player tolerate this." So much inexplicable fall-to-death gameplay. So many times the game wants you to jump down to street level to continue the path, other times it will kill you outright for making the same-distance drop, because the path is on rooftops for now. Crap.
The game has a learning curve like a long, boring, flat highway ending in a stout brick wall. It's boringly linear in every way, even to the point where the turtles announce "OH, A MAZE! LIKE THE ONE IN CRETE" except that it's a non-branching hallway. So... not a maze. Excepting bad controls and sketchy camera, there's not a single thing challenging until the final boss, which suddenly requires you to do paired-combo moves which were available, but neither needed nor explained before, but are the only way to clear the final boss fight.
They did a weird thing where the level completion Achievements are all strange numbers like 58 pts or 44 pts, I am guessing they wanted everyone to finish the game and try to avoid having a weird looking Achievement total. However that last boss battle is an even 80 pts, and I'd bet money that it's because they know most people will quit before finishing this turd.