chronovore: (OMFG)
Questions For Gore Vidal - Interview - NYTimes.com:
How did you feel when you heard that Buckley died this year? I thought hell is bound to be a livelier place, as he joins forever those whom he served in life, applauding their prejudices and fanning their hatred.
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Steal This Idea - Matt Mason - The Pirate's Dilemma - Intellectual Property Piracy | Fast Company:
An entrepreneur looks for a gap in the market; pirates look for a gap outside the market. They go to the taboo area, and that's where they set up shop. The second thing they do is create a vehicle or platform, and that medium is also a message. A $5 DVD highlights that gap outside the market and says to the consumer, "This is a good idea. Why can't you get this legally?" The third and most important thing pirates do is harness the power of their audience. If the audience decides that what they're offering is of value to society and is more efficient than the legal, established way of doing it, fighting in the courts no longer works. You won't be able to stop it. You'll be as likely to win that as the war on drugs or prohibition.
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A Little Conversation // GamesIndustry.biz:
Obviously, the industry is trying to figure out in the next four or five years, how money can be made... You know, downloading music or downloading movies.

But, for me, the interesting part at this point, is that my name catches on out there. For instance, I just did the score for Need for Speed, and by the time it is Christmas, [the game] may have sold 5 to 6 million copies worldwide.

If you know that one game is played by three other people, you are talking about 18 million people in the next two months that will have heard Junkie XL music. It creates a demand on the internet for my music, whether it is bought legally or illegally. Because of that, it creates a demand for gigs. So, it really works for me. [emphasis mine]
God help me, I actually like this Junkie XL remixed Britney Spears song:

of note

Sep. 28th, 2007 10:48 am
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Habbo designer doesn't see online communities on consoles // GamesIndustry.biz:
As for Sony's Home, Haro echoed Daniel James' comment that it is "a world with a USD 600 entry ticket." He isn't sure how many PlayStation 3 owners are the type of people who will be interested in this virtual community and, personally, it didn't appeal to him.
"At least in the demo I saw, it was this pretty clean Sony world," Haro remarked. "You're able to buy a virtual Bravia television that does not break. That's kind of funny, in some sense, but a bit too clean."
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Q&A: Levine surfs BioShock's wake - Xbox 360 News at GameSpot:
GS: Given the uncertain nature of what the ESRB finds acceptable or not, is there a chilling effect on developers?

KL: (...) In terms of the chilling effect, I think it's understandable. I think there are business reasons why there are limitations on games. For instance, Microsoft and Sony won't approve AO-rated games. I think that's still because our industry is still somewhat perceived as an industry of youthful game players when in reality, demographically, we know that's not true at all. The vast majority of gamers are over 18.

I think that will change in time. It's weird that you go to Best Buy and you see R-rated films and PG-rated films, and then unrated films and TV shows with plenty of violence, but you can't even imagine an unrated video game. And I think that's because movies are sort of yesterday's news. The mainstream press is drawn to heat; they smell blood in the water and they want a story. And movies just aren't that much of a story anymore.

Remember back in the '50s, what happened to those with the comics code? The whole nature of comics changed. There was a whole list of things you could and couldn't do, and that had an impact on the industry for years and years.

I remember when Mortal Kombat came out, I remember when Death Race 2000 came out, this very old black-and-white arcade game where you'd run over stick figures with your car and they'd turn into crosses. That was the first video game outrage, and I was a kid when that happened. But the graphics blew up, and there's a new thing, and people think it's the end of the world. But you know what--it turns out not to be the end of the world.
chronovore: (OMFG)
::thisismattfractiondotcom:::
NICK HORNBY: Every time I think, Man, I'd love to write for The Wire, I quickly realize that I wouldn't know my True dats from my narcos. Did you know all that before you started? Do you get input from those who might be more familiar with the idiom?

DAVID SIMON: My standard for verisimilitude is simple and I came to it when I started to write prose narrative: fuck the average reader. I was always told to write for the average reader in my newspaper life. The average reader, as they meant it, was some suburban white subscriber with two-point-whatever kids and three-point-whatever cars and a dog and a cat and lawn furniture. He knows nothing and he needs everything explained to him right away, so that exposition becomes this incredible, story-killing burden. Fuck him. Fuck him to hell.
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Shave your head in the shower with a wet razor, first with the grain and then against the grain.

I'm in this business for the monsters. My single favourite monsters are the beastmen in The Island of Doctor Moreau. I love the octopoid creatures and the giant swine spirit in William Hope Hodgson. I have a lot of time for pig monsters. I've always liked being terrified of monsters from underwater coming up, like the Creature from the Black Lagoon. There's a picture of Beatrix Potter's Jeremy Fisher with the trout about to bite his foot and he hasn't seen it yet. Completely terrifying.
This much I know: China Miéville
China writes about his'self and the genre at The Guardian UK (thanks, [livejournal.com profile] rev_e )
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MTV News | 'Halo 3' Gives 'Crackdown' A Boost — And That's Just Fine With Its Creator:
To hear Jones describe it, the very motivation for the game's design was to be good to players. "Really the crux of the whole game design was, 'How do we reward somebody for just having fun?' " he said. People like to blow things up in games? Well then every time they blow something up will allow them to cause grander and grander explosions. They like running over bad guys? Give them driving points that eventually enable them to commandeer an SUV that can drive up the sides of buildings. Xbox 360 games could have up to 50 official Achievements to accomplish in a game and compare against friends for bragging rights? Jones said his team planned for 200 and asked Microsoft to lift the maximum cap.

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