chronovore: (mouthy)
chronovore ([personal profile] chronovore) wrote2008-01-09 07:22 pm
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number two, indeed

Manhunt 2 is as irrelevant and boring to an inverse degree that the rest of the world was upset about it. Talk about a flubbed sequel; nothing is advanced from the original; it feels less harrowing and suspenseful, and the story is like a comic book, compared to the cult-film/exploitation style of the original.

I think I'm about to finish it, so I may update this with a changed opinion dependent on the ending. But right now it's a struggle to work up the energy to play it through; it's turned into a stupid run-and-gun with very little difficulty. GAH. Lame.

[identity profile] sdemory.livejournal.com 2008-01-09 04:24 pm (UTC)(link)
I gave Manhunt 2 the benefit of the doubt, thinking "Maybe Danny's really, really crazy and there is no conspiracy. After all, he wanders around killing regular joes until the Watchdogs show up... maybe there are no Watchdogs, just cops and asylum staff trying to bring him back in."

But, no. No such luck. The boss level was really, really underwhelming. After a point, it became a pretty mechanical walk-and-gun, let alone a run and gun.

There are aspects of the game that I do enjoy. I like the environmental kills and the ability to move in one's environs a bit more freely.

Huh. There is aspect of the game that I do enjoy, apparently.

Yeah. I miss the snuff film thing. I miss the fact that, in Manhunt 1 you actually did end up playing to the crowd to a degree. If the environmentals and the free movement were in 1, it'd probably be the ideal game.

Of course, it could just be a setup for Manhunt 3 MMORPG: Murderworld.