game dev and shipping broken games
Jan. 19th, 2025 07:42 pmHere's the thing, most of the world has now recognized that DLC was not the transformational tool it was expected to be when it was introduced. Increased costs of development had to be paid from by some method, they thought. Let's get incremental bumps, long-tail money, coming from DLC! Let's have a Season Pass! Let's do a Collectors' Edition of a goddamned digital game which literally cannot be collected!
Plus, though many games ship with a Day 1 patch, Ubisoft has become synonymous with shipping broken games consistently which take weeks or months to be fixed and tuned. This is a direct result of letting Marketing dictate launch dates, enforcing them whether the game is ready or not, and launching full price games that are broken as shit, then lowering the price and declaring failure, before finally fixing the game and showing people too late what they should have had at launch. It's fucking Marketing, protecting themselves, executives who don't know better listening to them, and both groups throwing dev under the bus.
Ubisoft has enough money to put together good, reasonable sized games which can be the basis for exploration, but they're putting massive games together without the ability to finish them before shipping, and without the will to revise their timelines and estimates.