Date: 2011-02-17 04:23 pm (UTC)
What's funny is that a Japanese friend of mine played it without following the English instructions, and ended up getting really far in the game without ever realizing there was Dead-Eye. He thought it was just a moderately difficult game. :^)

Emptying a gun into a Free Roam peep to get his horse is fun, but retribution is sometimes harsh. I've heard tales of people following players from server to server in Free Roam just to exact payback and then some.

Bee-tee-double-you, Dead-Eye still works in multi', it just doesn't enter slow-motion, because dumping the other players into helpless-victim slow-motion is not fun for them. When you engage the state, you can paint targets until you release or max out your loaded bullets, at which point all of them fly directly at the target and hit at once.

It's really useful when people are not actively taking cover. If you shoot normally, people will try to run for cover, or do that defensive, ducking roll which removes lock-on. If you use Dead-Eye, the bullets all hit in quick succession, so there's no time to dive for cover, and even the roll can't dodge bullets which were ALL fired while locked.

Conversely, if your target was already running for cover and you release the shots late, all those bullets will simultaneously, gloriously, uselessly impact on that scenery instead. :-(

If you're up for some multi, I'd be stoked to go range ridin' with ya, pahdnah.
This account has disabled anonymous posting.
If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting

Profile

chronovore: (Default)
chronovore

June 2025

S M T W T F S
123456 7
891011121314
15161718192021
22232425262728
2930     

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jul. 13th, 2025 06:44 am
Powered by Dreamwidth Studios