Batman: Arkham City
Nov. 25th, 2011 12:18 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
This feels more like my kind of game than Batmetroid did. I mean, I know there will be Metroid elements here as well, but it feels more open, less constricted. I know that may end up making it feel like less of a focused experience, but whatevs.
I saw there's a 'cheevo for completing NG+, so I'm playing on Normal, and will tackle NG+ with a beefed up Brucie.
So far: MUCHO MAS EXCELLENTE
Except: VR MISSIONS, THESE ARE MY BALLS. PLEASE STAY OFF OF THEM.
The VR missions are annoying as hell. The things previously said here about them, how the game assumes the player knows the controls are true. It assumes the player has JUST RECENTLY completed Arkham Asylum, and still remembers the control scheme perfectly, and starts you off with all the stuff you should have earned during a full AA run. Then it piles more on top. It's honestly a little overwhelming, and then the VR missions come in and require that you ace these ungodly runs -- but the flight/divebomb stuff is NEW to Arkham City! There's no reason they shouldn't have a tutorial for this stuff!
I'm not understanding the dislike of the Catwoman missions. It's largely same-y, and the traversal is limited compared to Batman's grapnel-boost, but whatevs. For a while, you're staring at 'dat ass instead of Bat-ass.
Lastly, I am not a fan of the shark. I just don't like sharks. I really, really am not a fan of sharks. And I'd argue that being eaten by a shark repeatedly is not part of Batman's... oeuvre.
Or is it...?

I saw there's a 'cheevo for completing NG+, so I'm playing on Normal, and will tackle NG+ with a beefed up Brucie.
So far: MUCHO MAS EXCELLENTE
Except: VR MISSIONS, THESE ARE MY BALLS. PLEASE STAY OFF OF THEM.
The VR missions are annoying as hell. The things previously said here about them, how the game assumes the player knows the controls are true. It assumes the player has JUST RECENTLY completed Arkham Asylum, and still remembers the control scheme perfectly, and starts you off with all the stuff you should have earned during a full AA run. Then it piles more on top. It's honestly a little overwhelming, and then the VR missions come in and require that you ace these ungodly runs -- but the flight/divebomb stuff is NEW to Arkham City! There's no reason they shouldn't have a tutorial for this stuff!
I'm not understanding the dislike of the Catwoman missions. It's largely same-y, and the traversal is limited compared to Batman's grapnel-boost, but whatevs. For a while, you're staring at 'dat ass instead of Bat-ass.
Lastly, I am not a fan of the shark. I just don't like sharks. I really, really am not a fan of sharks. And I'd argue that being eaten by a shark repeatedly is not part of Batman's... oeuvre.
Or is it...?
