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Fable 2 was a wonderful, engrossing game for me, and Fable 3 is total crap. I'd give the former 4 out of 5 stars, and the latter 2.
I have been desperately trying to figure out what the difference has been between the two experiences. I'd summarize it as:
I also enjoyed Fable 2's open-world stuff more than 3's. The town jobs actually had some variation in gameplay, there were a few extended non-main storyline missions, and the minutiae were kind of fun to manage. I also enjoyed fighting.
Fable 3 has that Bioshock Infinite problem where it's no longer necessary to work for anything. I never looked into upgrading my weapons because fighting was never a challenge. When I looked into it, I found I'd never used magic effectively; I used Vortex/wind the whole game. I never even knew weapons could be upgraded by performing some challenges -- why not start the Hero with a weapon which sucks, but has easily-met upgrade conditions? This would educate the player naturally. Fast Travel, again, here. There's no reason to actually run anywhere, so there is no perception if distance or place.
Anyway, it's done. I finished the last tolerable Achievement last night, and now it's on to the next thing. In the end F3 was an education in what NOT to do.
I have been desperately trying to figure out what the difference has been between the two experiences. I'd summarize it as:
- This Sanctuary "menu" system, where I navigate my character in an aleph, managing my inventory, clothes, spells, etc. is bloated, heavy, counterintuitive crap. My butler, John Cleese, telling me that there's new DLC available EVERY FUCKING TIME I show up is straining our relationship.
- Sanctuary "menu" for my Inventory meant I have an armory somewhere, where my character can change his equipped weapon, spell, and firearm. Somewhere. I spent 25 hours in this game before realizing that (a) spells get changed in the armory, and (b) I already owned all the gauntlets which cast spells.
- There is no need to actually travel anywhere 99% of the time; Fast Travel will pop me to the Quest location immediately, so I have no sense of journeying anywhere. Oddly, Fast Travel sometimes seems to put me RIGHT where I need to be, and other times it will put me further away than I was before electing to Fast Travel.
- They tried to do something interesting with the "Make a promise" (required to advance the storyline), and then introducing conflict/agony over fulfilling the promise. Sadly the game's own economy makes it circumventable fairly easily, and in the most boring manner possible: I can donate my own sizable reserves to Albion's treasury, eliminating actual consequences. If this worked, it would have been really impressive, even heartbreaking. But it doesn't.
I also enjoyed Fable 2's open-world stuff more than 3's. The town jobs actually had some variation in gameplay, there were a few extended non-main storyline missions, and the minutiae were kind of fun to manage. I also enjoyed fighting.
Fable 3 has that Bioshock Infinite problem where it's no longer necessary to work for anything. I never looked into upgrading my weapons because fighting was never a challenge. When I looked into it, I found I'd never used magic effectively; I used Vortex/wind the whole game. I never even knew weapons could be upgraded by performing some challenges -- why not start the Hero with a weapon which sucks, but has easily-met upgrade conditions? This would educate the player naturally. Fast Travel, again, here. There's no reason to actually run anywhere, so there is no perception if distance or place.
Anyway, it's done. I finished the last tolerable Achievement last night, and now it's on to the next thing. In the end F3 was an education in what NOT to do.