games without frontiers, er, futures
Apr. 7th, 2006 01:38 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
An article at Gamespot outlines the possibility of LucasArts withdrawing the Star Wars license from SOE for Star Wars: Galaxies and delivering it to another developer.
I don't have a SW:G character, and am not invested in playing the game, but it made me realize that there is a potentially problematic situation with MMORPGs in general. If the company decides not to run the game anymore, the game goes away. If the licensor decides not to let a publisher have their license anymore, the game can go away.
If a player has signed on to play in a Star Wars game, they are likely emotionally involved with their character, a participant in the Star Wars universe. The player has paid money for the boxed game, and paid more money in monthly fees, and part of the intention of MUDs MOOs and MMOs is that we aren't just playing for today, we are playing to have a better time tomorrow. Most of the level grinding that happens can be pretty unfulfilling; people are mainly playing to get to the next level, right? The idea of continued play, potentially endless continued play, seems implicit in the agreement between the player and the publisher/licensor, although you won't find any language along those lines in the EULA.
Just realizing that the company can pretty much "take their ball and go home," leaving me without a game and without recourse, has put me off from starting any MMORPG.
(crossposted:
gamers)
I don't have a SW:G character, and am not invested in playing the game, but it made me realize that there is a potentially problematic situation with MMORPGs in general. If the company decides not to run the game anymore, the game goes away. If the licensor decides not to let a publisher have their license anymore, the game can go away.
If a player has signed on to play in a Star Wars game, they are likely emotionally involved with their character, a participant in the Star Wars universe. The player has paid money for the boxed game, and paid more money in monthly fees, and part of the intention of MUDs MOOs and MMOs is that we aren't just playing for today, we are playing to have a better time tomorrow. Most of the level grinding that happens can be pretty unfulfilling; people are mainly playing to get to the next level, right? The idea of continued play, potentially endless continued play, seems implicit in the agreement between the player and the publisher/licensor, although you won't find any language along those lines in the EULA.
Just realizing that the company can pretty much "take their ball and go home," leaving me without a game and without recourse, has put me off from starting any MMORPG.
(crossposted:
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no subject
Date: 2006-04-07 07:28 am (UTC)no subject
Date: 2006-04-07 07:43 am (UTC)I've nothing against people paying for virtual items; in many ways, purchasing downloadable music is similar to the virtual items, characters, and real-estate (there is an interesting term yet-to-be coined). Particularly when the music has DRM that requires authentication, as the data is potentially as-useless as virtual gold in a game that has gone offline.
no subject
Date: 2006-04-07 07:56 am (UTC)Of course, there are games out there like EVE Online that are pretty much GM-free and entirely based on player interaction. In those cases, you'd just need stable server space and a cadre of fanatics.
no subject
Date: 2006-04-07 08:04 am (UTC)So, yeah, games that will still run on SNES, PlayStation, whatever; as long as the local machinery is there, w00t! = good. If you like, you can run internet enabled games of Doom, Quake (1&2 are free now, 3 is rumored to follow (or maybe has already)) because they do not require a central server. You can't run CoH except with NCSoft's servers there as the backbone.
Games that require things beyond that are really only open to be run by the company, and the players' continued interaction in that world is up to the publisher to support. As pointed out in the
no subject
Date: 2006-04-07 04:13 pm (UTC)It'd be nice to see a full-on user-controlled and supported MMORPG. Alas, I'm still snob enough to think that pros'll do a better job of creating content.
no subject
Date: 2006-04-10 05:10 am (UTC)